<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Enlisted: The Roadhouse Incident Devlog - itch.io</title><link>https://aaronawaygames.itch.io/enlisted</link><description>A first-person immersive sim.</description><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1542357/25052026-etri-devlog-19-xbox-controller-input-implementation</guid><title>25/05/2026 - ETRI Devlog #19 - Xbox Controller Input Implementation</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1542357/25052026-etri-devlog-19-xbox-controller-input-implementation</link><pubDate>Tue, 02 Jun 2026 20:36:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A surprising development has taken place, I initially thought that I wouldn’t be able to get this project working with a controller, as the project runs on the old input manager my options were quit...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1536791/etri-testing-round-6-22052026</guid><title>ETRI - Testing Round 6 - 22/05/2026</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1536791/etri-testing-round-6-22052026</link><pubDate>Thu, 28 May 2026 12:26:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round of testing feels like the natural closure of this portion of the project. Response to the newly implemented save system was very positive, with many also complimenting the over all vibe of...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1536787/20052026-etri-devlog-18-the-save-system</guid><title>20/05/2026 - ETRI Devlog #18 - The Save System</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1536787/20052026-etri-devlog-18-the-save-system</link><pubDate>Thu, 28 May 2026 12:24:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If anyone here reading this has ever tried to develop a game, you’ll probably know that save systems, particularly on Unity, are remarkably difficult to make. I first started building some semblance...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1536786/etri-testing-round-5-15052026</guid><title>ETRI - Testing Round 5 - 15/05/2026</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1536786/etri-testing-round-5-15052026</link><pubDate>Thu, 28 May 2026 12:21:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the first test that includes elements of the art pass stage; a critical moment as I need to ensure the art pass has not interfered with any other elements of the game (made it easier or harder...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1517820/etri-testing-round-4-05052026</guid><title>ETRI - Testing Round 4 - 05/05/2026</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1517820/etri-testing-round-4-05052026</link><pubDate>Fri, 08 May 2026 14:19:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This round of testing yielded substantial results. The first issue of note was the fact that the character sprints infinitely, something rather obviously a problem in something that defines itself as...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1514137/28042026-etri-devlog-17-drinkable-toilets-and-priorities</guid><title>28/04/2026 - ETRI Devlog #17 - Drinkable toilets and priorities</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1514137/28042026-etri-devlog-17-drinkable-toilets-and-priorities</link><pubDate>Tue, 05 May 2026 10:29:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This close to the deadline, it is important we prioritise what the game absolutely NEEDS. To that end, lets have a look at what we have added: - Drinkable toilets The real question is, why? The short...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1509673/etri-testing-round-3-28042026</guid><title>ETRI - Testing Round 3 - 28/04/2026</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1509673/etri-testing-round-3-28042026</link><pubDate>Sun, 03 May 2026 23:47:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Round 3 of testing proved relatively successful but also highlighted numerous areas for improving the overall experience. Starting with the opening brig sequence, testers pointed out that while the pi...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1504449/24042026-etri-devlog-16-overall-expansion</guid><title>24/04/2026 - ETRI Devlog #16 - Overall Expansion</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1504449/24042026-etri-devlog-16-overall-expansion</link><pubDate>Wed, 29 Apr 2026 12:08:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now that the ideas were locked in and in a good position, it was time to scale and improve them. Starting with the Timedial . The Timedial&#039;s critical flaw was that it was not obvious what it could be...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1504394/etri-testing-round-2-24042026</guid><title>ETRI - Testing Round 2 - 24/04/2026</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1504394/etri-testing-round-2-24042026</link><pubDate>Wed, 29 Apr 2026 10:31:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After testing, aside from some minor bugs and glitches that were quickly resolved, I noted that players still had issues with the opening brig. Mostly due to a lack of tutorialisation, which led the p...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1491315/etri-testing-round-1-16042026</guid><title>ETRI - Testing Round 1 - 16/04/2026</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1491315/etri-testing-round-1-16042026</link><pubDate>Thu, 16 Apr 2026 18:55:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The most recent round of testing highlighted glaring issues with both readability and the tutorialisation of basic controls. At one point, the player brought a large object, in this case, the vending...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1465355/02032026-etri-devlog-15-timedial-rework</guid><title>02/03/2026 - ETRI Devlog #15 - TimeDial Rework</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1465355/02032026-etri-devlog-15-timedial-rework</link><pubDate>Sat, 21 Mar 2026 15:11:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After careful consideration, I have made significant changes to the TimeDial and its logic. After deploying raycasting with the pickup system, I have now deployed it here as well. Instead of requiring...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459841/22022026-etri-devlog-14-crafting</guid><title>22/02/2026 - ETRI Devlog #14 - CRAFTING</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459841/22022026-etri-devlog-14-crafting</link><pubDate>Sun, 15 Mar 2026 21:20:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The crafting system is now fully working. The player can click a craftable object, which will be instantiated in the game world for the player to use. The reason it behaves like this is purely due to...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459802/24022026-etri-devlog-13-new-interaction-system-and-hold-item-system-rework</guid><title>24/02/2026 - ETRI DevLog #13 - New Interaction System and hold item system rework</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459802/24022026-etri-devlog-13-new-interaction-system-and-hold-item-system-rework</link><pubDate>Sun, 15 Mar 2026 21:05:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>RAYCASTS Are fun...Now that I fully understand them, and with that knowledge, I looked towards developing a scalable interaction system in my game, an absolute necessity given that it is an immersive...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459781/24022026-etri-devlog-12-explosive-development</guid><title>24/02/2026 - ETRI Devlog #12 - Explosive Development</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459781/24022026-etri-devlog-12-explosive-development</link><pubDate>Sun, 15 Mar 2026 20:51:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One thing I really wanted to do was create an explosive barrel, I feel like no game is complete without a red object that explodes when shot at, But I was concerned i would not have time to implement...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459765/18022026-etri-devlog-11-ammo-counter-rework</guid><title>18/02/2026 - ETRI Devlog #11 - Ammo Counter Rework</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459765/18022026-etri-devlog-11-ammo-counter-rework</link><pubDate>Sun, 15 Mar 2026 20:43:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The FPS template has one key issue...Its programming for ammo is quite complicated and its wording is cionfusing (clips, magazine, are all used in the competely wrong context) It is also very difficul...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459732/16022026-etri-devlog-10-introducing-the-recycolator</guid><title>16/02/2026 - ETRI Devlog #10 - Introducing The RECYCOLATOR</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459732/16022026-etri-devlog-10-introducing-the-recycolator</link><pubDate>Sun, 15 Mar 2026 20:21:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes and Additions: - Changed logic for raycasts so they no longer take place through layer objects marked &quot;Wall&quot; - Added a full-functioning recycling machine with model, textures, sounds, and anim...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459725/11022026-etri-devlog-9-general-tweaks-and-building-a-recycling-machine</guid><title>11/02/2026 - ETRI Devlog #9 - General tweaks, and building a recycling machine.</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459725/11022026-etri-devlog-9-general-tweaks-and-building-a-recycling-machine</link><pubDate>Sun, 15 Mar 2026 20:15:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes and Additions: Fixed issue with the Inventory system inputs registering when not in the Inventory menu. Changed the location of the Jetpack meter, as well as altering its code, making it only...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459721/09022026-etri-devlog-8-items-dropbut-dont-drop-right</guid><title>09/02/2026 - ETRI Devlog #8 - Items drop...but don&#039;t drop right</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459721/09022026-etri-devlog-8-items-dropbut-dont-drop-right</link><pubDate>Sun, 15 Mar 2026 20:09:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After extensive investigation into the base code, I have finally added the ability to drop items from the Inventory system. The issue currently is that items are stored in stacks, and when they&#039;re dro...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459709/02-07022026-etri-devlog-7-the-inventory-system-and-a-new-weapon</guid><title>02-07/02/2026 - ETRI Devlog #7 - The Inventory System and a New Weapon</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459709/02-07022026-etri-devlog-7-the-inventory-system-and-a-new-weapon</link><pubDate>Sun, 15 Mar 2026 20:01:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>02/07/2026 I have put it off long enough, but it&#039;s finally time, and- rather surprisingly, it didn&#039;t take me anywhere near as long as I thought it would. For this Inventory system, I used this tutoria...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459701/30012026-etri-devlog-6-improvements-to-pipe-animations-timedial-improvements-and-new-mechanics</guid><title>30/01/2026 - ETRI Devlog #6 - Improvements to Pipe Animations, Timedial Improvements and new mechanics!</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459701/30012026-etri-devlog-6-improvements-to-pipe-animations-timedial-improvements-and-new-mechanics</link><pubDate>Sun, 15 Mar 2026 19:49:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This Devlog is mostly a general pass at what is already here, just making sure everything is all good before I move onto the next thing (probably a good practice to get into) With that being said, I h...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459695/13012025-etri-devlog-5-new-weapon-and-new-ammo-pickup-system</guid><title>13/01/2025 - ETRI Devlog #5 - New Weapon, and new Ammo Pickup System</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459695/13012025-etri-devlog-5-new-weapon-and-new-ammo-pickup-system</link><pubDate>Sun, 15 Mar 2026 19:44:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Weapon - Metal Pipe The Metal Pipe deals 50 damage (this can be altered if necessary and the door has 100hp, which is why it needed to be hit twice i did not miss I promise) Realising that the sta...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459674/05122025-etri-devlog-4-animated-timedial-and-timedial-screens</guid><title>05/12/2025 - ETRI Devlog # 4 - Animated Timedial and Timedial Screens</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459674/05122025-etri-devlog-4-animated-timedial-and-timedial-screens</link><pubDate>Sun, 15 Mar 2026 19:25:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated Timedial screen to change based on proximity to anomaly, and also added an equip and unequip animation for the Timedial. Also added a new time dial sequence, proving it can work across multipl...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459669/19112025-etri-devlog-3-spacewalking</guid><title>19/11/2025 - ETRI Devlog #3 - Spacewalking</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459669/19112025-etri-devlog-3-spacewalking</link><pubDate>Sun, 15 Mar 2026 19:17:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I experimented with the idea of spacewalking, which to the best of my knowledge requires an entirely different movement system, to which that has been created, the result is not exactly the most...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459608/02102025-etri-devlog-2-timedial-concept</guid><title>02/10/2025 - ETRI Devlog #2 - TimeDial Concept</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459608/02102025-etri-devlog-2-timedial-concept</link><pubDate>Sun, 15 Mar 2026 18:07:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>TimeDial Proof of Concept The first iteration oif the timedial is fully working, and built with a code that will allow it to work across multiple instances, in the video above its reversing a simple a...</p>]]></description></item><item><guid>https://aaronawaygames.itch.io/enlisted/devlog/1459526/01072025-etri-dev-log-1-the-beginnings</guid><title>01/07/2025 - ETRI Dev Log #1 - The Beginnings</title><link>https://aaronawaygames.itch.io/enlisted/devlog/1459526/01072025-etri-dev-log-1-the-beginnings</link><pubDate>Sun, 15 Mar 2026 16:40:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Story Ideation Over the last few years, I found myself enjoying reading the stories of the 2000AD comic Strontium Dog, this strangely garbed badass bounty hunter who wields a formidable arsenal of tim...</p>]]></description></item></channel></rss>